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	<title>User:Luciano/Sandbox/Arm/Kruth Cards - Revision history</title>
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	<updated>2026-04-30T19:05:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://geofictician.net/wiki/index.php?title=User:Luciano/Sandbox/Arm/Kruth_Cards&amp;diff=693&amp;oldid=prev</id>
		<title>imported&gt;Luciano: Luciano moved page User:Luciano/Sandbox/Kruth Cards to User:Luciano/Sandbox/Arm/Kruth Cards without leaving a redirect: staying organized</title>
		<link rel="alternate" type="text/html" href="https://geofictician.net/wiki/index.php?title=User:Luciano/Sandbox/Arm/Kruth_Cards&amp;diff=693&amp;oldid=prev"/>
		<updated>2018-04-08T08:23:06Z</updated>

		<summary type="html">&lt;p&gt;Luciano moved page &lt;a href=&quot;/wiki/index.php?title=User:Luciano/Sandbox/Kruth_Cards&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User:Luciano/Sandbox/Kruth Cards (page does not exist)&quot;&gt;User:Luciano/Sandbox/Kruth Cards&lt;/a&gt; to &lt;a href=&quot;/wiki/index.php/User:Luciano/Sandbox/Arm/Kruth_Cards&quot; title=&quot;User:Luciano/Sandbox/Arm/Kruth Cards&quot;&gt;User:Luciano/Sandbox/Arm/Kruth Cards&lt;/a&gt; without leaving a redirect: staying organized&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:23, 8 April 2018&lt;/td&gt;
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		<author><name>imported&gt;Luciano</name></author>
	</entry>
	<entry>
		<id>https://geofictician.net/wiki/index.php?title=User:Luciano/Sandbox/Arm/Kruth_Cards&amp;diff=692&amp;oldid=prev</id>
		<title>imported&gt;Luciano: Created page with &quot;=Kruth Philosophy=  Reading Kruth is actually just as it sounds. There is none of the magick or supernatural nature involved-at least on the part of the teller. What actually...&quot;</title>
		<link rel="alternate" type="text/html" href="https://geofictician.net/wiki/index.php?title=User:Luciano/Sandbox/Arm/Kruth_Cards&amp;diff=692&amp;oldid=prev"/>
		<updated>2018-04-05T02:06:53Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=Kruth Philosophy=  Reading Kruth is actually just as it sounds. There is none of the magick or supernatural nature involved-at least on the part of the teller. What actually...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Kruth Philosophy=&lt;br /&gt;
&lt;br /&gt;
Reading Kruth is actually just as it sounds. There is none of the&lt;br /&gt;
magick or supernatural nature involved-at least on the part of the&lt;br /&gt;
teller. What actually happens is that when listening to someone&amp;#039;s voice,&lt;br /&gt;
and even allowing them to touch or shuffle the Kruth, the cards are&lt;br /&gt;
actually arranged into a subtle pattern through both participants by&lt;br /&gt;
Fate and Destiny. The difference between Fate and Destiny is that Fate&lt;br /&gt;
is where one is headed but can be changed. It is similar to direction.&lt;br /&gt;
One can be headed south but then merely need to turn a quarter to head&lt;br /&gt;
west or east. Destiny is a destination, and therefore, no matter which&lt;br /&gt;
direction you are headed, you will eventually, over time, make it to&lt;br /&gt;
your Destiny.&lt;br /&gt;
&lt;br /&gt;
A Teller does nothing more than interpret what is said by the Kruth.&lt;br /&gt;
The Kruth always say, and what is said is always Truth, but only a good&lt;br /&gt;
Teller will be able to understand what is really being said. The skill&lt;br /&gt;
in Telling Kruth is being able to read the cards and understand what&lt;br /&gt;
they really mean.&lt;br /&gt;
&lt;br /&gt;
==The Meanings of the Symbols:==&lt;br /&gt;
&lt;br /&gt;
Each of the symbols of Rank and Suit have a meaning. When they are&lt;br /&gt;
combined, one rank and one suit, they have a composite meaning, which is&lt;br /&gt;
not always what one might think. It is usually the way the two meanings&lt;br /&gt;
interact that determines the composite meaning, and in what context the&lt;br /&gt;
card comes. The composite meaning is rarely as simple as just the&lt;br /&gt;
combination of both the rank and the suit meanings.&lt;br /&gt;
&lt;br /&gt;
===Suits:===&lt;br /&gt;
&lt;br /&gt;
====Wind====&lt;br /&gt;
&lt;br /&gt;
Blows around the dunes, bringing about change, for better or for&lt;br /&gt;
worse. It also deals with the traveler and adventure.&lt;br /&gt;
&lt;br /&gt;
====Sun====&lt;br /&gt;
&lt;br /&gt;
Burns down, causing pain and suffering, and deals with strife. The&lt;br /&gt;
strife can be destructive, but just as often as not, it brings new&lt;br /&gt;
growth in its wake.&lt;br /&gt;
&lt;br /&gt;
====Stone====&lt;br /&gt;
&lt;br /&gt;
Is of the earth, hardly altered by other elements. It can mean&lt;br /&gt;
peace, stability and even death. It is cold and unconcerned and&lt;br /&gt;
takes a great amount of time to change.&lt;br /&gt;
&lt;br /&gt;
====Water====&lt;br /&gt;
&lt;br /&gt;
Is the symbol of wealth, but is also necessary for life. Water deals&lt;br /&gt;
with life and death, loss and gain.&lt;br /&gt;
&lt;br /&gt;
===Rank:===&lt;br /&gt;
&lt;br /&gt;
====Life====&lt;br /&gt;
&lt;br /&gt;
Has many meanings; it means energy, excitement or beginning of a&lt;br /&gt;
cycle. It is almost always considered a good turn.&lt;br /&gt;
&lt;br /&gt;
====Truth====&lt;br /&gt;
&lt;br /&gt;
Means purity, knowledge, decision, or final Destiny. It can show you&lt;br /&gt;
the unchangeable or the Right.&lt;br /&gt;
&lt;br /&gt;
====Fate====&lt;br /&gt;
&lt;br /&gt;
Deals in luck, a pivotal point, or division of paths. It often shows&lt;br /&gt;
what will happen if something is not changed.&lt;br /&gt;
&lt;br /&gt;
====Kings====&lt;br /&gt;
&lt;br /&gt;
Is authority and power, and the effects thereof. It deals with law,&lt;br /&gt;
but not necessarily Right.&lt;br /&gt;
&lt;br /&gt;
====Deceit====&lt;br /&gt;
&lt;br /&gt;
Alludes to illusion, misdirection, and sometimes treachery. It is&lt;br /&gt;
usually considered a bad turn.&lt;br /&gt;
&lt;br /&gt;
====Death====&lt;br /&gt;
&lt;br /&gt;
Means only permanence or the ending. Does not necessarily indicate&lt;br /&gt;
physical death.&lt;br /&gt;
&lt;br /&gt;
===Common Meanings:===&lt;br /&gt;
&lt;br /&gt;
====Life/Wind====&lt;br /&gt;
&lt;br /&gt;
Sudden change. Something new. Momentous moment.&lt;br /&gt;
&lt;br /&gt;
====Life/Sun====&lt;br /&gt;
&lt;br /&gt;
Destruction leads to rebirth. Fire brings form. To win. |&lt;br /&gt;
&lt;br /&gt;
====Life/Stone====&lt;br /&gt;
&lt;br /&gt;
Prevail conjurer. Enemy to friend. Nothing to something.&lt;br /&gt;
&lt;br /&gt;
====Life/Water====&lt;br /&gt;
&lt;br /&gt;
Found/The Birth. New job. Good endeavor. Good omen. Pregnancy.&lt;br /&gt;
&lt;br /&gt;
====Truth/Wind====&lt;br /&gt;
&lt;br /&gt;
Beliefs will be revealed true. Trustworthiness. Cleansing.&lt;br /&gt;
&lt;br /&gt;
====Truth/Sun====&lt;br /&gt;
&lt;br /&gt;
The feared is true. Fire brings purification.&lt;br /&gt;
&lt;br /&gt;
====Truth/Stone====&lt;br /&gt;
&lt;br /&gt;
The Arrow. Follow the facts. Facts point to truth. Direct path.&lt;br /&gt;
&lt;br /&gt;
====Truth/Water====&lt;br /&gt;
&lt;br /&gt;
Forgiveness. Second Chance. Healing. Knowledge is vital.&lt;br /&gt;
&lt;br /&gt;
====Fate/Wind====&lt;br /&gt;
&lt;br /&gt;
Whim of Fate. Small actions amplified.&lt;br /&gt;
&lt;br /&gt;
====Fate/Sun====&lt;br /&gt;
&lt;br /&gt;
Trial / Enemy. Unavoidable enemy or struggle. Inner struggle.&lt;br /&gt;
&lt;br /&gt;
====Fate/Stone====&lt;br /&gt;
&lt;br /&gt;
Calm/The Balance. Uneventful. Non-action. To wait, also&lt;br /&gt;
compensation.&lt;br /&gt;
&lt;br /&gt;
====Fate/Water====&lt;br /&gt;
&lt;br /&gt;
Profits. | Sudden Gain. Health, or good fortune.&lt;br /&gt;
&lt;br /&gt;
====Kings/Wind====&lt;br /&gt;
&lt;br /&gt;
Shifting of power. The upper hand. Political change.&lt;br /&gt;
&lt;br /&gt;
====Kings/Sun====&lt;br /&gt;
&lt;br /&gt;
The Harsh. Unfairness. Harsh judgment. Iron rule.&lt;br /&gt;
&lt;br /&gt;
====Kings/Stone====&lt;br /&gt;
&lt;br /&gt;
Means/Law. Justice. The law. The good of society.&lt;br /&gt;
&lt;br /&gt;
====Kings/Water====&lt;br /&gt;
&lt;br /&gt;
Righteousness/Ends. Vindication for good intentions. Good of the&lt;br /&gt;
many.&lt;br /&gt;
&lt;br /&gt;
====Deceit/Wind====&lt;br /&gt;
&lt;br /&gt;
Things that change still remain the same. Tradition.&lt;br /&gt;
&lt;br /&gt;
====Deceit/Sun====&lt;br /&gt;
&lt;br /&gt;
Betrayer Treachery. Cheating. Lying. Conning. Also smooth talker.&lt;br /&gt;
&lt;br /&gt;
====Deceit/Stone====&lt;br /&gt;
&lt;br /&gt;
Escape from pursuit or bonds, or offenders getting away.&lt;br /&gt;
&lt;br /&gt;
====Deceit/Water====&lt;br /&gt;
&lt;br /&gt;
The thief. Something stolen. Bad judgment. Bad investment.&lt;br /&gt;
&lt;br /&gt;
====Death/Wind====&lt;br /&gt;
&lt;br /&gt;
Perpetual change. Loss of love. Flame burned out.&lt;br /&gt;
&lt;br /&gt;
====Death/Sun====&lt;br /&gt;
&lt;br /&gt;
The Scar. Permanent injury. Eternal effects. Lost mind.&lt;br /&gt;
&lt;br /&gt;
====Death/Stone====&lt;br /&gt;
&lt;br /&gt;
Slavery death. Stopping, rest, retire, settle down.&lt;br /&gt;
&lt;br /&gt;
====Death/Water====&lt;br /&gt;
&lt;br /&gt;
Poison. Lost friend or family. Missing cherished object.&lt;br /&gt;
&lt;br /&gt;
==The Deal:==&lt;br /&gt;
&lt;br /&gt;
===The Standard Read===&lt;br /&gt;
&lt;br /&gt;
Three cards in a row, Event-Cause-Fulcrum. | In this deal, the first&lt;br /&gt;
card indicates a significant event or situation. It is read first&lt;br /&gt;
because the other two cards are only significant in relation to it.&lt;br /&gt;
The cause is an interim effect. Often it is already true, but&lt;br /&gt;
usually it is what leads up to the Fulcrum or comes from the&lt;br /&gt;
Fulcrum. If it happens before the Fulcrum, then it is unchangeable.&lt;br /&gt;
The Fulcrum is the pivotal point in the course of events. It is the&lt;br /&gt;
important time at which the Event can be avoided, if possible. In&lt;br /&gt;
general, the Fulcrum is the time at which there is the greatest&lt;br /&gt;
ability to change the Event. Note that it is very important to&lt;br /&gt;
correctly interpret the Fulcrum. Very often it is easy to tell what&lt;br /&gt;
the Fulcrum will be, but extremely difficult to tell which path&lt;br /&gt;
leads to and which away from the Event. This should usually be left&lt;br /&gt;
for one to decipher for oneself.&lt;br /&gt;
&lt;br /&gt;
===The Ordered Read===&lt;br /&gt;
&lt;br /&gt;
Three cards set in a half circle, Fulcrum-Cause-Event. Alternately&lt;br /&gt;
Three cards in a half circle, Cause-Fulcrum-Event. Here the same&lt;br /&gt;
pattern as the Standard Read is used, but in an arranged order. The&lt;br /&gt;
order is set according to first-to-last in time. If Cause precedes&lt;br /&gt;
Fulcrum, then it is the first Cause and will determine the reason&lt;br /&gt;
for the entire situation. Otherwise, it will be a final Cause that&lt;br /&gt;
happens on or after the Fulcrum and is only the Cause of the final&lt;br /&gt;
Event.&lt;br /&gt;
&lt;br /&gt;
Traditionalists do not like this system, as they think it tries to&lt;br /&gt;
Force the Reading to fit within constraints, and thus makes it less&lt;br /&gt;
flexible.&lt;br /&gt;
&lt;br /&gt;
===Extended Ordered Read===&lt;br /&gt;
&lt;br /&gt;
Three Cards in a half circle, Cause-Fulcrum-Cause, around a fourth,&lt;br /&gt;
Event. Same as the Ordered Read, except it adds has a first Cause&lt;br /&gt;
and a final Cause.&lt;br /&gt;
&lt;br /&gt;
===Nizza&amp;#039;s Cross===&lt;br /&gt;
&lt;br /&gt;
A total of five cards arranged in a cross. The row is Action-&lt;br /&gt;
Fulcrum/Cause-Event and the column is Action-Fulcrum-Cause-Event.&lt;br /&gt;
Note: row crosses column between Fulcrum and Cause.&lt;br /&gt;
The importance of this innovation is that it clarifies which path&lt;br /&gt;
will lead to which Event. The Fulcrum and Cause for the column is&lt;br /&gt;
the same for the row, so the Teller can more easily tell which&lt;br /&gt;
action leads to which event. Fulcrum and Cause are actually set up&lt;br /&gt;
in the column and the row has one card to the left, and the other to&lt;br /&gt;
the right, positioned half way between the Fulcrum and Cause. The&lt;br /&gt;
Action here indicates what course should be taken to get the Event.&lt;br /&gt;
Usually this is dealt column first, then two row cards. Nizza&amp;#039;s&lt;br /&gt;
Cross is fairly new and has not gained wide-spread acceptance yet,&lt;br /&gt;
but legend says it was created by a young homeless girl in Allanak.&lt;br /&gt;
&lt;br /&gt;
===Standard Answer===&lt;br /&gt;
&lt;br /&gt;
Three cards in a column, Stakes-Players-Choices. This is used to&lt;br /&gt;
help guide when a question is asked. Each card is independent of the&lt;br /&gt;
others. The Stakes are what is to be won or lost, or what is the&lt;br /&gt;
importance of the question. The Players are those who are involved&lt;br /&gt;
in the answer, though it is rarely that they are directly pointed&lt;br /&gt;
out. Usually it is an indication. The Choices indicate the important&lt;br /&gt;
of the actual options one has. No question can be answered this way,&lt;br /&gt;
but the Kruth can guide one to find the answer for oneself.&lt;/div&gt;</summary>
		<author><name>imported&gt;Luciano</name></author>
	</entry>
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